// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.core.skinnedmodel.animation;

import org.lwjgl.util.vector.Matrix4f;

public interface AnimTrackSampler {
    float getTotalTime();

    boolean isLooped();

    void moveToTime(float time);

    float getCurrentTime();

    void getBoneMatrix(int var1, Matrix4f var2);

    int getNumBones();
}
